New Dungeons & Dragons is a worthy hit
If youve stepped into your friendly local game store within the past few weeks, you cant have failed to notice theres a new edition of role-playing classic Dungeons & Dragons on the shelves. Even if you havent, you might have seen it flying high on the Amazon sales charts: the core Players Handbook surprised just about everyone by topping the bestseller list for several days.
Even if you dont know your dragonborn from your tieflings, its not hard to see thats a big deal for D&D fans. The days when role-playing games were only played by basement-dwelling, Cheeto-fingered nerds are long gone: now those nerds are grown-up, have families, and are looking for a dose of nostalgia. Theyll get it with this new edition, which is nominally the franchises fifth major release in its forty-year history, though in reality the game has undergone dozens of significant revisions and sub-editions over the decades.
The newest, though, is different from the others -- and to know why, you need to understand where it fits into the franchises history. D&Ds fourth edition, released in 2008, was divisive: its complex combat and magic systems meant players all but needed a scale map and a pile of models to make it work. That was great for fans of tactical miniature games, but not so good for the folks who just wanted to tell a cool story. Such players have been deserting the brand, gravitating to other role-playing games that better fit their priorities.
https://games.yahoo.com/blogs/plugged-in/new-dungeons---dragons-is-a-worthy-hit-215420322.html