Gaming
Related: About this forumElite Dangerous: Anyone watching out for this one?
This is the only project I've ever backed on Kickstarter, mostly due to my extremely fond memories of playing the original Elite on my Sinclair ZX Spectrum way back in the day.
I just read the latest email newsletter and I'm getting pretty excited!
Lave. Diso. Leesti. Zaonce. The classic systems in the original Elite game evoke fond memories. Elite was the original 'open-world' experience, and one of the very first 3D games. It famously used every byte in the legendary the legendary BBC Micro computer to create 8 'galaxies' using just 22k of program and data memory. Yes, 22 kilobytes thats probably smaller than just about any email youll get today.
Crucially, though, it used amazing techniques that allowed a generation of gamers to experience something unique as they carved their own path through a dog-eat-dog, go anywhere, do anything galaxy and worked their way to the most iconic rank in gaming history Elite. Those techniques were further expanded in Frontier a decade later, fitting an even bigger, richer world into 512k.
And of course, as everyone reading this newsletter knows, with Elite: Dangerous we are taking another huge step for today's hardware. Detail and accuracy has taken another great leap, but, we have a confession to make: Alpha builds 1, 2 and 3 have all used a 'skydome' a static, painted backdrop around a 64 bit play space roughly 1 light year across. Within that all the planets and stars are still modelled, but the galaxy beyond was not. Until now.
Alpha 4 genuinely contains over 400 billion star systems. And they are all moving correctly; spinning, orbiting each other in an incredible astronomical ballet. We are also modelling interstellar molecular clouds, and though some of the detail in these (particularly for nebulae) will come after Alpha 4, wherever you are, the 'night sky' is accurate. Beyond our galaxy, perhaps surprisingly we do still have a 'skydome' - but it is now a staggering 100,000 light years away, containing all the other galaxies, including the Magellanic Clouds. That's one heck of a draw distance
If you go to Earth (not available to travel to in Alpha 4 but you can see Sol in the galactic map), you'll see our familiar constellations. In fact over 130,000 objects in the night sky including all stars visible to the naked eye are modelled. We can even show those joined-up Solar-centric constellations when viewed from elsewhere which become stretched and distorted due to parallax. Want to travel to Orion's belt and see what good old Sol looks like from there? Do it. Or just sit and marvel at the local sunrise (yes all the planets are moving too) over the rings and moons of a gas giant you've just found.
To achieve this, we start out with the precise locations all the known stars, exo-planets, celestial bodies and phenomena. Beyond that, procedural techniques are used in conjunction with real, 'hard' physics to model the other hundreds of billions of star systems the stars location, type, temperature, chemical compositions, what planetary systems there are, etc.
Hong Kong Cavalier
(4,586 posts)I saw the docking demo video and was like
Tore it up on the original Elite on my C64. Then got Frontiers on my Amiga.
Cannot wait.
And it means I'm probably gonna have to get and Oculus Rift, despite their Facebook ownership.
LeftOfSelf-Centered
(776 posts)I used to have "Elite" on my C64, but I was too young to really understand how to play the game.
Now I've got an eye on "Elite: Dangerous", but I'll make my buying decision once it's out and I have a better idea of what kind of game it is. I want to see how combat focused it is, because I much prefer trading and avoiding combat whenever possible. In my current "X3: Terran Conflict" game I avoided all combat until I had enough money to buy a big capital ship and put so many guns on it that I can cruise around enemy sectors without too much hassle. I know it's the boring way to play, but, I'm also the kind to get addicted to playing Euro Truck Simulator 2!
Ohio Joe
(21,894 posts)I'm going to have to poke about and look into this one.
Hong Kong Cavalier
(4,586 posts)ctsnowman
(1,903 posts)I hope it comes out and works. My all time favorite game was wing commander Privateer.
uriel1972
(4,261 posts)Hong Kong Cavalier
(4,586 posts)Last edited Tue Sep 2, 2014, 03:38 PM - Edit history (1)
And I think I've spent a good eight hours today playing the Beta.
Holy. Crap.
Combat's insanely hard, but it's freaking gorgeous.
I'll post screenshots as soon as I can upload them.
Screenshots below, but I do not know if you all can see them:
On approach to Azeban City:
Sittin' in my Sidewinder inside Azeban City, docked:
Flying around the I Bootis station:
Aulin Enterprise Station, on approach:
Screens don't do the game justice. The stations themselves are incredibly large, spinning in the dark of space, with small ships constantly on approach, departing, or on patrol. The shadows on the surface of the stations are always in motion, too. Combat is, as I said, incredibly hard right now, but I hope to be able to figure it out.
Hong Kong Cavalier
(4,586 posts)$50 if you pre-order it gets you:
A digital download Elite: Dangerous
Your very own Eagle fighter ship docked in a secondary location in-game
Exclusive pack of ship paint jobs
A day one ship decal
A digital players guide
A digital concept art book
Plus loads more digital goodies to be announced over the coming weeks.
All Kickstarter and alpha/beta backers get the above.
Once it's out, the game goes to $60.
Hong Kong Cavalier
(4,586 posts)Release date is December 16th.
Ohio Joe
(21,894 posts)Via Blues News... The Elite: Dangerous online store is currently offering the original Elite for free. You have to sign up for their store, which I guess I'll do (though I hate that shit), then you can check out and download it.
https://store.elitedangerous.com/usd/elite1984.html
Ohio Joe
(21,894 posts)Found this link over at Blues News. It's in German (I think) and I almost turned it off because I was not sure what it was going to show beyond game play but... Just watch and be jealous:
Hong Kong Cavalier
(4,586 posts)I may have to get a DevKit 2 when I have the cash.