Gaming
Related: About this forumSimCity’s launch was a complete disaster
Ever since SimCitys reboot was first announced, Ive been excited about the games release. I have fond memories of my older brother explaining the intricacies of SimCity 2000 to me years ago, and was eagerly looking forward to getting back into the series.
Building an awesome city, managing it and then eventually destroying it, never gets old. Maxis simplified and somewhat stripped down approach to this SimCity reboot, had me hooked and Ive been following the games development for some time now.
While SimCity has received relatively positive reviews so far, it seems its launch was a complete mess because of online-only DRM (digital rights management) issues.
Players city saved files are stored in EAs cloud servers, not on players actual computers. Also, cities are server specific, so if you want to play your saved city, be prepared to sit in line waiting before youll actually be able to play the game again. EAs Origin servers just couldnt handle the games launch day demand.
http://o.canada.com/2013/03/05/simcitys-launch-was-a-complete-disaster/
Violet_Crumble
(36,139 posts)Thank goodness I had the snazzy 3D collectors edition cover to keep me entertained yesterday.
Posteritatis
(18,807 posts)ZombieHorde
(29,047 posts)Why would they want this? Are they trying to stop piracy?
Posteritatis
(18,807 posts)EA's been pushing for a brief lifecycle for games for awhile; the goal of the top management is to release a game, remove it in a couple of years, and require people to buy the next game in the line.
ZombieHorde
(29,047 posts)If a game is awesome, people will buy it. Bethesda has been making games people love (Elder Scrolls and Fallout), so they don't need to resort to these tactics. Of course that doesn't mean Bethesda won't resort to these tactics.
Posteritatis
(18,807 posts)Their MO is to churn out acceptable-to-marketing, low-risk extruded game product, milk it for as much money as the consumer will tolerate, and then discard it as quickly as possible so they can renew the cycle and sell another stack of sixty-dollar licenses. To EA, someone buying a game and playing it for several years is a bad thing, so they've been making noises about actively preventing that for awhile now. Storing a lot of Simcity's stuff on their end makes that easier, but they also screwed up the implementation so bad that this thing's more likely to be looking at a lifecycle of weeks instead of a year or two.
Dash87
(3,220 posts)I grew up with The Sims and Sim City. How the mighty have fallen.
EA, Activision, and all the big companies are all about bland corporate rehashes these days.
ZombieHorde
(29,047 posts)I'm really glad I didn't get it. I do love their Battlefield franchise though.