Gaming
Related: About this forumDead Island issue... (yeah, I'm behind the times)
I finally bought Dead Island from Steam. (PC) It was on sale and couldn't pass it up. However, the movement and control is horrible. At first I thought it was the settings so I fiddled with those for a while, but to no avail, the movement is awful.
So I thought, well maybe it's my computer, so I asked a friend about his copy that he plays on his XBox and it has the same damn issue. (I had a similar problem with another game "Homefront"
Basically, as best as I can describe the problem is this: if I move my mouse even just a little bit, my character swings around wildly. other times, if I ever so slightly move my mouse, I will find myself looking straight up or straight down.
it is truly a horrible control issue.
Anyway, anyone else have this problem?
Ohio Joe
(21,894 posts)Seems a lot of them find using an Xbox/PS3 controller improves the control a lot... Have you tried using a controller with the PC?
Javaman
(63,059 posts)JoeyT
(6,785 posts)in an XML.
http://forums.steampowered.com/forums/showthread.php?t=2733517
Messed around with the settings and here's what I've found:
<prop n="LookVertSpeed_Mouse" v="0.25"/> //higher number means higher sensitivity in-game. combat, running etc
<prop n="LookHorzSpeed_Mouse" v="0.25"/> //higher number means higher sensitivity in-game. combat, running etc
<prop n="LookVertAcc_Mouse" v="1000000.0"/> //not sure. vertical acceleration maybe
<prop n="LookHorzAcc_Mouse" v="1000000.0"/> //not sure. horizontal acceleration maybe
<prop n="LookVertDec_Mouse" v="1000000.0"/> //not sure. vertical deceleration maybe
<prop n="LookHorzDec_Mouse" v="1000000.0"/> //not sure. horizontal deceleration maybe
<prop n="LookAimVertSpeed_Mouse" v="0.125"/> //higher number means higher sensitivity. iron-sight(?)
<prop n="LookAimHorzSpeed_Mouse" v="0.125"/> //higher number means higher sensitivity. iron-sight(?)
<prop n="LookAimVertAcc_Mouse" v="5000000.0"/> //not sure. vertical acceleration maybe
<prop n="LookAimHorzAcc_Mouse" v="5000000.0"/> //not sure. horizontal acceleration maybe
<prop n="LookAimVertDec_Mouse" v="5000000.0"/> //not sure. vertical deceleration maybe
<prop n="LookAimHorzDec_Mouse" v="5000000.0"/> //not sure. horizontal acceleration maybe
I guess you'll just have to tinker with the settings.
Here's my personal settings for reference:
<prop n="LookVertSpeed_Mouse" v="0.15" />
<prop n="LookHorzSpeed_Mouse" v="0.15" />
<prop n="LookVertAcc_Mouse" v="300000.0" />
<prop n="LookHorzAcc_Mouse" v="300000.0" />
<prop n="LookVertDec_Mouse" v="300000.0" />
<prop n="LookHorzDec_Mouse" v="300000.0" />
<prop n="LookAimVertSpeed_Mouse" v="0.15" />
<prop n="LookAimHorzSpeed_Mouse" v="0.15" />
<prop n="LookAimVertAcc_Mouse" v="300000.0" />
<prop n="LookAimHorzAcc_Mouse" v="300000.0" />
<prop n="LookAimVertDec_Mouse" v="300000.0" />
<prop n="LookAimHorzDec_Mouse" v="300000.0" />
ZombieHorde
(29,047 posts)I love the game and I'm sorry the Steam version is quirky.