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Related: About this forumHow Steam is about to change it's role (PCGamer) [Updated]
Last edited Sat Jul 14, 2012, 06:54 PM - Edit history (1)
Source: PCGamer
Tom Francis at 04:01pm July 12 2012
(snip)
Instead, Valve reps Anna Sweet and DJ Powers took us through a series of new Steam features that change its role in the industry: from an under-staffed megapublisher to a hands-off distribution platform. I cant talk about all of it, but these are the two most important bits:
Unapproved updates
While Valve have always encouraged developers to update their games frequently, those updates would previously need to be approved before they went live. Theyre now changing to a new system, where developers can make updates live themselves, with no oversight from Valve.
What if your update breaks the game? Customers will tell you, and if you dont hear them, Valve will tell you what customers are telling them. But ultimately, its the developers responsibility to check this stuff, release good updates, and fix anything that breaks
(snip)
Greenlight
From August 30th, developers will be able to post a video, description and screenshots of their game, finished or not, and ask users to vote on whether it gets released on Steam. The games that get the most votes will get a green light. When theyre finished, they can be sold on Steam. Valves only involvement is to make sure the final code runs, and is roughly what was promised in the video.
Read more: http://www.pcgamer.com/2012/07/12/how-steam-is-about-to-change-its-role/
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Seems like an interesting development for independent developers. Apparently the process for actually getting on Steam is getting simpler (if you can get the necessary votes, I wonder if there is a B-option for getting on for those who can't), and also updating a game is streamlined, so that patching bugs, adding features etc. can be done quickly and without having to go through a (possibly lengthy and complicated) approval process.
The only downside I see (as mentioned in the article) is that a faulty update might go live. Maybe Steam could counteract this be including a "Roll back to previous version" option for a game, so that you can re-download the last functioning version. Don't know if that's technically feasible though.
Greenlight (as I understand it) will only be for indie games, AAA games won't be affected. A few people in the comments sure would have liked to give Ubisoft, EA, Activision etc. a piece of their mind...
LeftOfSelf-Centered
(776 posts)Valves Jason Holtman on Greenlights rating system: People are smarter than we think
Source: PCGamer
Owen Hill at 03:59pm July 13 2012
(snip)
I think people are smarter than we think they are. Its easy to think of crowdsourcing as going to a mean. If Im crowd sourcing, all Im doing is finding the highest votes and finding the most things and piling things up until they weigh everything else down. I dont think thats the function here.
Customers are super smart, theyre not all going to vote for the top thing all the time or just be interested in the top thing. Whatll happen is that groups of customers will rally around smaller interesting things.
That developer who had no support before because they couldnt get to those 500 interested people? Now they can start having a conversation. And those 500 have a forum to talk to other people and start getting them convinced, says Jason.
Holtman points out that Greenlight wont just be concerned with numbers: Its not just a vote. I think this is whats important. If it was just a vote, its not interesting because all thats happening is whos the top and Ill rank everything else and I dont see the bottom. This is meant to be something where smaller things even if they dont get the most votes can be identified.
Read more: http://www.pcgamer.com/2012/07/13/valves-jason-holtman-on-greenlights-rating-system-people-are-smarter-than-we-think/
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It'll be interesting to see how it will work. My experience is generally that popularity attracts popularity; i.e. something already popular becomes more popular, and always gets more and new attention. It's the age old problem of being able to generate that initial attention that gets you over the level were incremental attention is self-generated, and not a result of a publicity effort on the part of the creator.
Hopefully once projects have garnered enough votes they're taken off the list, so the once that haven't are bumped up.